The first raid we fought and defeated Auriaya then we went back and beat up Ignis.
Auriaya was fun, still a bit nerfed ( yeah, I noticed ). Our plan was to take down her four adds then focus on her. We had three people assigned to AE her kittens that pop in to see what's happening but leave the defender alone. We knew that during the AE the defender takes some damage, so I have to help deal with it. Once it gets to about about five to ten percent, it is my job to taunt the thing out of the group and stun it. Well that didn't quite work right, I did taunt, I did stun but it didn't want to come to me on the taunt. Instead the AE dpsed him down in the raid group, luckily everyone was quick enough to move out of the area before they died. The defender came back only one time before Auriaya died. One other thing we didn't do was move out of line-of-sight of the defender's death spot. I would have expected at least a couple of people to be feared through the void zone, but I don't think one person died to that thing. In the end it all worked out and we got our first progression kill of the evening.
So with Auriaya dead, we went back to the beginning to see Ignis. First of all his trash is challenging ( I don't know what it was like pre-nerf ), and took some strategy. There are patrols at the bottom of the ramp leading to Ignis, these need to be handled one group at a time. There are Molten Colossus(es/i) that get tanked apart. If I remember correctly, they explode when they die. There are also Magma Ragers, they throw out a tornado of fire that we need to avoid. To make these guys easier we had a hunter kite one of them far away from the raid, only feigning once the first one was dead.
This was the first time I had seen Ignis, and I had only read up on him a little bit. It took us six tries, and I think I was the reason we had to do two of those. Once I figured out the adds and we had a second tank ( Karthis ) helping, it became like a dance where everything just started to come together.
We also went a took a quick look at Hodir with the last minutes left to the raid. His trash was challenging, though not as bad as Ignis'. Merely another learning curve. Hodir of course thrashed us after the quick description by the raid leader.
Tomorrow I'll post about Sunday's raid, we did well then too. More progression, let's keep it going.
Showing posts with label ulduar. Show all posts
Showing posts with label ulduar. Show all posts
Monday, May 4, 2009
Friday, May 1, 2009
Post nerf experiences
Well I went back into Uldaur again. As I said in my comments on Karthis' blog ( see the link to the right ) in response to other people's comments, I was going to wait and see what the nerfs looked like. I also made a silent promise to Jacemora to experience it first. Here are my observations on the changes.
First noticable nerf:
XT-002 - The tantrums were noticably shorter, did they NEED to be? I don't know I would have to hear from my healers on that. I know that I really didn't have a lot of problems in tanking its adds. I have also done this fight now on my undergeared mage, in it's old form I would have had to count on my healers during the tantrum, now not so much. The enrage time is noticably longer as well, having DBM tell you one minute to enrage though makes that one more obvious.
Razorscale - I don't know if any of the nerfs are obvious, but then again I think we had this fight down already.
Auriaya - We cleared the instance up to here and got one shot before the end of raid time. We got her considerably farther than ever before. It's hard to tell if its the nerfs or just us understanding the fight a little better, though in support of my previous post I choose the former :)
I was also able to learn two new fights ( to me at least ):
Iron Council - we three shot this fight. The first wipe was attributable to me, I wasn't quite ready for the runes that were put under the bosses and didn't react quick enough. The second wipe was one of the other tanks not seeing a rune under the boss he was tanking. All in all a pretty simple fight, we got the "Heroic: I Choose You, Stormcaller Brundir achievment.
Kologarn - we two shot this, I don't remember what caused the first wipe. Another simple fight for me anyway, I just had to pick up the adds from the right arm and DPS a little bit when the adds were gone. It again seemed to be a pretty simple fight. I have also done this now with my mage. From this side of things I had to pay a little more attention to the lasers, I didn't pay much attention to them while I was tanking adds on my paladin.
Hopefully a few guildies or any other readers will post their thoughts about the changes to these fights.
I still stand by my position that they should have waited another month before "tuning" these fights down. Stay tuned for my comments on the next round of nerfs that you know have to be coming.
First noticable nerf:
XT-002 - The tantrums were noticably shorter, did they NEED to be? I don't know I would have to hear from my healers on that. I know that I really didn't have a lot of problems in tanking its adds. I have also done this fight now on my undergeared mage, in it's old form I would have had to count on my healers during the tantrum, now not so much. The enrage time is noticably longer as well, having DBM tell you one minute to enrage though makes that one more obvious.
Razorscale - I don't know if any of the nerfs are obvious, but then again I think we had this fight down already.
Auriaya - We cleared the instance up to here and got one shot before the end of raid time. We got her considerably farther than ever before. It's hard to tell if its the nerfs or just us understanding the fight a little better, though in support of my previous post I choose the former :)
I was also able to learn two new fights ( to me at least ):
Iron Council - we three shot this fight. The first wipe was attributable to me, I wasn't quite ready for the runes that were put under the bosses and didn't react quick enough. The second wipe was one of the other tanks not seeing a rune under the boss he was tanking. All in all a pretty simple fight, we got the "Heroic: I Choose You, Stormcaller Brundir achievment.
Kologarn - we two shot this, I don't remember what caused the first wipe. Another simple fight for me anyway, I just had to pick up the adds from the right arm and DPS a little bit when the adds were gone. It again seemed to be a pretty simple fight. I have also done this now with my mage. From this side of things I had to pay a little more attention to the lasers, I didn't pay much attention to them while I was tanking adds on my paladin.
Hopefully a few guildies or any other readers will post their thoughts about the changes to these fights.
I still stand by my position that they should have waited another month before "tuning" these fights down. Stay tuned for my comments on the next round of nerfs that you know have to be coming.
Wednesday, April 29, 2009
Ooh now I have something to write about.
With Ulduar's release I think you could tell by some of my earlier posts that I was very happy to finally be challenged by the game again. I thought that finally Blizzard realized their mistake with Naxx and was going to give the skilled raiders ( and they don't have to be hardcore ) what they were looking for.
Now I assumed after a bit of time, perhaps 2 months prior to the next raid instance release, they would start making the encounters easier and allow some of the less capable people to raid further into Ulduar.
But alas, this is not the case. As posted in this thread http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1 Blizzard will start the nerfing early and apparently often. Why just in my previous blog I was complaining about Auriaya, but in the end I hope you got the impression that it was a challenge I enjoyed and embraced and obviously would be going back for more beatings until we overcame the challenge.
According to this thread http://forums.worldofwarcraft.comthread.html?topicId=16473764809&sid=1 the first five bosses and the one that I'm pretty sure we'll beat this week are still too hard. What? We are by no means a "Hardcore" guild, we raid for nine hours a week. Eighteen hours of learning to beat five bosses, is that hard? We by no means expected to skate on through, saving the world from Yogg-Saron in the matter of two weeks of raiding. What we got was what most of my guild expected, a steady challenge of progression through a difficult raid instance.
Why is Blizzard doing this? Were they losing people from the game because they couldn't get through Ulduar? Hell, I've recently gone into Naxx with my alts and there are still people who can't do the fights there. Naxx is more than enough challenge for that group of raiders.
I don't know what Blizzard is thinking, or if they are thinking. I have already canceled my account, it ends in June. At this point I don't know if I will be reactivating it, I was planning on doing that, but now I'm happy I didn't. If the nerfs continue as hard as they have I know I won't.
Blizzard, please slow down on the nerfs, the really casual players will get there eventually. Most of them still need to figure out Naxx.
Now I assumed after a bit of time, perhaps 2 months prior to the next raid instance release, they would start making the encounters easier and allow some of the less capable people to raid further into Ulduar.
But alas, this is not the case. As posted in this thread http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1 Blizzard will start the nerfing early and apparently often. Why just in my previous blog I was complaining about Auriaya, but in the end I hope you got the impression that it was a challenge I enjoyed and embraced and obviously would be going back for more beatings until we overcame the challenge.
According to this thread http://forums.worldofwarcraft.comthread.html?topicId=16473764809&sid=1 the first five bosses and the one that I'm pretty sure we'll beat this week are still too hard. What? We are by no means a "Hardcore" guild, we raid for nine hours a week. Eighteen hours of learning to beat five bosses, is that hard? We by no means expected to skate on through, saving the world from Yogg-Saron in the matter of two weeks of raiding. What we got was what most of my guild expected, a steady challenge of progression through a difficult raid instance.
Why is Blizzard doing this? Were they losing people from the game because they couldn't get through Ulduar? Hell, I've recently gone into Naxx with my alts and there are still people who can't do the fights there. Naxx is more than enough challenge for that group of raiders.
I don't know what Blizzard is thinking, or if they are thinking. I have already canceled my account, it ends in June. At this point I don't know if I will be reactivating it, I was planning on doing that, but now I'm happy I didn't. If the nerfs continue as hard as they have I know I won't.
Blizzard, please slow down on the nerfs, the really casual players will get there eventually. Most of them still need to figure out Naxx.
Friday, April 24, 2009
Pally tank wishlist from the first 6 bosses in Ulduar:
Here is my current Gear:
Valorous Redemption Faceguard
Boundless Ambition
Valorous Redemption Shoulderguards
Platinum Mesh Cloak
Valorous Redemption Breastplate
Bindings of the Hapless Prey
Valorous Redemption Handguards
Ablative Chitin Girdle
Valorous Redemption Legguards
Sabatons of Endurance
Sand-Worn Band
Signet of the Earthshaker
Essence of Gossamer
Repelling Charge
Last Laugh
Wall of Terror
Here are some of the items that I am looking for out of Ulduar
Flame Leviathan
Mimiron's Inferno Couplings-These are a definite upgrade over what I am currently wearing, my Bindings of the Hapless Prey can be relegated to my block set.
The Leviathan's Coil-is a better tanking ring Signet of the Earthshaker due to the avoidance, again the signet can go into my block set bag.
Titanguard-This is a very minor upgrade, once tanks who have a genuine interest in it have a chance I may consider taking it.
Razorscale
Dragonslayer's Brace-once these drop to me I completely replace Bindings of the Hapless Prey
Ignis the Furnacemaster
Chared Saronite Greaves-Definitely an upgrade, I give up expertise for hit.
Heart of Iron-Yes Please.
Plans: Indestructible Plate Girdle-More avoidance, definitely a win.
XT-002
Shoulderplates of the Deconstructor Definitely an upgrade and as a plus it moves me one step away from power ranger.
Signet of the Earthshaker-I've already gotten this one, as mentioned earlier it will become a piece of my block set.
Assembly of Iron
Handguards of the Enclave-A block set upgrade and sidegrade for single tanking. If I needed my current gauntlets to keep a T7.5 set bonus I easily would.
Plans: Indestructible Plate Girdle-See my comment above
Kologarn- Cache of Living Stone
Necklace of Unerring Mettle-A sidegrade for single tanking, useful for a block set.
Saronite Plated Legguards-Definitely an upgrade, I think you've caught onto my dislike for block for my main tanking set.
Auriaya
Platinum Band of the Aesir
Cloak of the Makers-The Platinum Mesh Cloak's big brother, easy choice.
Unbreakable Chestguard-Since the Paldin T7.5 Set piece is basically the lower iLvl version of this I would have to consider it.
Plans: Spiked Deathgdealers- A better piece than Chared Saronite Greaves, we get 2 gem slots to make up for 25 stamina ( win! ) and more avoidance instead of the hit.
So that's what I'm looking for in gear. I will probably find a way to keep my 2pc T7.5 set for a while until I get a chance to see some T8. I will be praying for those blacksmith recipes each time I go, I'm betting some will even be a money maker.
Thursday, April 23, 2009
A new week in Ulduar.
This time we did Flame Leviathan with the tower of storms up. The tower of storms gives Flame Leviathan an ability called Thorim's Hammer as well as an additional 50% health. It took two tries, but we had a few new people who hadn't seen what the fight is like and the boss had more health so all things considered a nice progression kill for us. He dropped "Mechanist's Bindings","Steamcaller's Totem" and "Freya's Choker of Warding" as well as 2 emblems of conquest.
After Flame Leviathan we paid Razorscale a visit, I was interested in seeing how the changes http://www.mmo-champion.com/index.php?topic=51489.0 were going to affect our strats. The mole machine placement ended up making me be a more aggressive tank, this was a bad thing. When we had the trash tanked closer together it made it more difficult on the melee DPS whose first responsiblity was to take down the watchers. After getting the message I corrected what I was doing and the trash seemed to die quicker and safer. Another problem that was caused by the tanks ( probably mostly me ) was the range in which we were kiting Razorscale. Apparently the tank was moving too far and making it difficult on the healers to stay in range and keep the tank alive. Our third attempt went wonderfully well, we got things right and we had everyone alive, which was different from the first kill where we only had a resto shaman left standing. Razorscale dropped "Razorscale Shoulderguards", "Saronite Mesh Legguards" and "Collar of the Wyrmhunter" for us.
Then we move onto the whiny brat that is XT-002. I had shared what info I had on the trash with the raid, we promptly one shotted the trash. This time I was given the opportunity to MT the crybaby. Everything seemed to be going well but then during the tantrum I got pounded a little too hard and failed to put up one of my cooldowns and died. I found out later that one of the new healers wasn't quite prepared to the extra damage and had taken his attention off of me for a second to help heal the raid. The second attempt went a lot better, we got him to skip his second tantrum due to damage. Unfortunately we had an issue with the scrapbots reaching him and lost the pummeler tank which caused a wipe. The pummeler tank was a warrior and said he had problems grabbing them, so we switched him back to tanking XT and me back to picking up pummelers. Third time was a charm and XT died once again. XT-002 dropped "Twisted Visage", "Mantle of Wavering Calm" and "Signet of the Earthshaker" for us, I received the tanking ring.
So in one evening we conquered the same Ulduar bosses that we did all of last week. Unfortunately work has claimed my evening time on Friday so I will not be able to attend the next boss fights, hopefully Que Sera Sera kicks but though.
After Flame Leviathan we paid Razorscale a visit, I was interested in seeing how the changes http://www.mmo-champion.com/index.php?topic=51489.0 were going to affect our strats. The mole machine placement ended up making me be a more aggressive tank, this was a bad thing. When we had the trash tanked closer together it made it more difficult on the melee DPS whose first responsiblity was to take down the watchers. After getting the message I corrected what I was doing and the trash seemed to die quicker and safer. Another problem that was caused by the tanks ( probably mostly me ) was the range in which we were kiting Razorscale. Apparently the tank was moving too far and making it difficult on the healers to stay in range and keep the tank alive. Our third attempt went wonderfully well, we got things right and we had everyone alive, which was different from the first kill where we only had a resto shaman left standing. Razorscale dropped "Razorscale Shoulderguards", "Saronite Mesh Legguards" and "Collar of the Wyrmhunter" for us.
Then we move onto the whiny brat that is XT-002. I had shared what info I had on the trash with the raid, we promptly one shotted the trash. This time I was given the opportunity to MT the crybaby. Everything seemed to be going well but then during the tantrum I got pounded a little too hard and failed to put up one of my cooldowns and died. I found out later that one of the new healers wasn't quite prepared to the extra damage and had taken his attention off of me for a second to help heal the raid. The second attempt went a lot better, we got him to skip his second tantrum due to damage. Unfortunately we had an issue with the scrapbots reaching him and lost the pummeler tank which caused a wipe. The pummeler tank was a warrior and said he had problems grabbing them, so we switched him back to tanking XT and me back to picking up pummelers. Third time was a charm and XT died once again. XT-002 dropped "Twisted Visage", "Mantle of Wavering Calm" and "Signet of the Earthshaker" for us, I received the tanking ring.
So in one evening we conquered the same Ulduar bosses that we did all of last week. Unfortunately work has claimed my evening time on Friday so I will not be able to attend the next boss fights, hopefully Que Sera Sera kicks but though.
Wednesday, April 22, 2009
Ulduar as a priest
Ok, I got my first shot at Ulduar on my priest last night with a group of people that have an organized cross-guild raiding group. The group is a lot of people I've run with before and most of them are pretty good. My wife runs with them as well since her guild isn't the 25-man raiding type guild.
For Flame Leviathan I got a chance to ride a motorcycle. It's a pretty basic little vehicle, but fun to zip around. They did this fight on normal mode, so no hard mode experience for me yet.
Since they haven't seen them before they skipped Razorscale and Ignis and went straight for XT-002. One addition to the instance was the trash in his room. On either side of the doors, right in front of the scrap piles are a group of robots. I didn't take good notes, but I believe what we had were two compactorbots, three scavengerbots and two repairbots on both sides.
The Compactorbots were cc-able by root and cyclone. I don't think our hunters tried to trap, I think they were immune to sheep and they were definitely immune to fear. These bots picked someone, apparently at random, and lept on them doing damage then did an AE attack before leaping back to their aggro target. If a clothie got hit by two of these at the same time there was a decent chance they were going to die.
The Repairbots were nasty up close, they did a 23k kick to tanks that tried to tank them. During the fight they hang back and put matrix shields over their friends which reduce damage and healed the target. We found that they were fearable, I'm not sure about other CC so we had the warlocks and priests keep them feared. If one of their shields got put over another bot, just move the bot out of the shield.
The Scavengerbots were nasty in general. Their worst ability is their sawblades. They throw sawblades as random targets, the blades put a stacking dot on the target. Apparently some people saw damage ticking at 5k per second at times. These were our primary kill targets.
We eventually figured out what the mobs did and after that it was easy. As I've said before, it felt great being challenged and overcoming that challenge. Keep it coming Blizzard.
XT-002 on the other hand was not beaten by us tonight. I've seen him get dropped before, but this group hadn't, at least not in 25-man. As a group we made some progress, the problem with the attempts in my opinion was the way the corner adds were handled. The first two tries they put a single DPS for each corner, the mage was able to handle them well with her frost nova and AE them down before they reached the boss, unfortunately we only had one mage. The other corners, especially the close one allowed their scrapbots to reach XT002 and of course it healed the boss.
So an ok night of raiding, I got to see a fight from the healing side of things that I had seen before from the tank side of things. I got to see the trash before people in the guild did, so we can have a little less pain when we see it the first time.
For Flame Leviathan I got a chance to ride a motorcycle. It's a pretty basic little vehicle, but fun to zip around. They did this fight on normal mode, so no hard mode experience for me yet.
Since they haven't seen them before they skipped Razorscale and Ignis and went straight for XT-002. One addition to the instance was the trash in his room. On either side of the doors, right in front of the scrap piles are a group of robots. I didn't take good notes, but I believe what we had were two compactorbots, three scavengerbots and two repairbots on both sides.
The Compactorbots were cc-able by root and cyclone. I don't think our hunters tried to trap, I think they were immune to sheep and they were definitely immune to fear. These bots picked someone, apparently at random, and lept on them doing damage then did an AE attack before leaping back to their aggro target. If a clothie got hit by two of these at the same time there was a decent chance they were going to die.
The Repairbots were nasty up close, they did a 23k kick to tanks that tried to tank them. During the fight they hang back and put matrix shields over their friends which reduce damage and healed the target. We found that they were fearable, I'm not sure about other CC so we had the warlocks and priests keep them feared. If one of their shields got put over another bot, just move the bot out of the shield.
The Scavengerbots were nasty in general. Their worst ability is their sawblades. They throw sawblades as random targets, the blades put a stacking dot on the target. Apparently some people saw damage ticking at 5k per second at times. These were our primary kill targets.
We eventually figured out what the mobs did and after that it was easy. As I've said before, it felt great being challenged and overcoming that challenge. Keep it coming Blizzard.
XT-002 on the other hand was not beaten by us tonight. I've seen him get dropped before, but this group hadn't, at least not in 25-man. As a group we made some progress, the problem with the attempts in my opinion was the way the corner adds were handled. The first two tries they put a single DPS for each corner, the mage was able to handle them well with her frost nova and AE them down before they reached the boss, unfortunately we only had one mage. The other corners, especially the close one allowed their scrapbots to reach XT002 and of course it healed the boss.
So an ok night of raiding, I got to see a fight from the healing side of things that I had seen before from the tank side of things. I got to see the trash before people in the guild did, so we can have a little less pain when we see it the first time.
Monday, April 20, 2009
Fun night last night, 2 progression kills for Que Sera Sera.
Razorscale -
We took a page from Matticus and broke up the raid into 2 teams plus a tank/healer in the middle. Me, pallytank, on the right side, Allucard a DK tank on the left side and our warrior tank Demonhunters in the middle picking up the sentinels and picking up Razorscale when she landed. Melee DPS/interrupters were assigned to take down the caster adds. The two sides worked really well and after one wipe she went down with a single shaman standing. I think the next kill will be even smoother now that everyone has seen the fight all the way through.
XT-002 Deconstructor -
What a strange boss. I'll let you experience it yourself to see what I mean. The strangeness isn't in the mechanics of the fight though, those are pretty standard. The jist is that the boss gets tanked, every 25% his heart falls out to be beaten upon. Shortly after that, his friends show up from the junk piles in the corners of the room. His friends consist of scrap bots, bomb bots and pummelers. Scrap bots heal him if they get too close, bomb bots explode for 20k damage and the pummelers just have to be tanked. Seemingly at random through this he has a tantrum where he pounds the ground in frustration and causes raid wide damage of 120% of the raid's health. Remember that during this you have the main tank and add tank still being hit by what they are tanking. Also added in is the bomb, XT-002 about every 15 seconds ( a guess ) picks someone to be a light bomb or a gravity bomb. When the light bomb goes off it does damage to the people near them, when the gravity bomb ticks for 3500 damage and when it goes off it pulls people near the bomb to them.
My role in this fight was to pick up the pummelers, so I was able to wade into the fight for the first 25% and contribute with my measly prot damage until the heart was on the ground and I had to pick up my adds. The pummelers can spawn from any of the 4 corners and there can be 0, 1 or 2 of them each time the heart drops. There were times that a druid off tank picked one up for me and delivered him because I didn't see him spawn, but I think I got better as I went.
We wiped probably about 10 times, I don't count or take screen shots of each attempt like Karthis :) We tried some different positioning, we tried multiple add tanks, we tried bunching people up to be easier for more healers to get bomb people, we tried spread all around.. it seemed we had an endless number of strats. What ended up working was tanking him in front of his stairs with the raid fanned around him. Certain people were assigned to kill the incoming adds and the dps was advised to stick on the heart a little longer so they could do more damage to the boss, but then had to turn and take down the adds quickly.
I feel pretty good about this past week, three Ulduar progression kills and the new Archavon boss in three raid nights. Finally some challenge and again I think everyone had a lot of fun with the challenge. Hopefully we'll have some more progression this week.
We took a page from Matticus and broke up the raid into 2 teams plus a tank/healer in the middle. Me, pallytank, on the right side, Allucard a DK tank on the left side and our warrior tank Demonhunters in the middle picking up the sentinels and picking up Razorscale when she landed. Melee DPS/interrupters were assigned to take down the caster adds. The two sides worked really well and after one wipe she went down with a single shaman standing. I think the next kill will be even smoother now that everyone has seen the fight all the way through.
XT-002 Deconstructor -
What a strange boss. I'll let you experience it yourself to see what I mean. The strangeness isn't in the mechanics of the fight though, those are pretty standard. The jist is that the boss gets tanked, every 25% his heart falls out to be beaten upon. Shortly after that, his friends show up from the junk piles in the corners of the room. His friends consist of scrap bots, bomb bots and pummelers. Scrap bots heal him if they get too close, bomb bots explode for 20k damage and the pummelers just have to be tanked. Seemingly at random through this he has a tantrum where he pounds the ground in frustration and causes raid wide damage of 120% of the raid's health. Remember that during this you have the main tank and add tank still being hit by what they are tanking. Also added in is the bomb, XT-002 about every 15 seconds ( a guess ) picks someone to be a light bomb or a gravity bomb. When the light bomb goes off it does damage to the people near them, when the gravity bomb ticks for 3500 damage and when it goes off it pulls people near the bomb to them.
My role in this fight was to pick up the pummelers, so I was able to wade into the fight for the first 25% and contribute with my measly prot damage until the heart was on the ground and I had to pick up my adds. The pummelers can spawn from any of the 4 corners and there can be 0, 1 or 2 of them each time the heart drops. There were times that a druid off tank picked one up for me and delivered him because I didn't see him spawn, but I think I got better as I went.
We wiped probably about 10 times, I don't count or take screen shots of each attempt like Karthis :) We tried some different positioning, we tried multiple add tanks, we tried bunching people up to be easier for more healers to get bomb people, we tried spread all around.. it seemed we had an endless number of strats. What ended up working was tanking him in front of his stairs with the raid fanned around him. Certain people were assigned to kill the incoming adds and the dps was advised to stick on the heart a little longer so they could do more damage to the boss, but then had to turn and take down the adds quickly.
I feel pretty good about this past week, three Ulduar progression kills and the new Archavon boss in three raid nights. Finally some challenge and again I think everyone had a lot of fun with the challenge. Hopefully we'll have some more progression this week.
Thursday, April 16, 2009
Ulduar: First Look
We only got about 2 hours last night before the instance servers flaked out and we were unable to continue our wipe-fest. The Flame Leviathan.... easy, somewhat interesting. I'm not sure what the hard modes are going to be like but the heroic normal mode was cake.
Following the Leviathan it was decided to take a stab at Razorscale. We wiped each of the 6 times we tried, switching up tank placement and CC assignment as we went. We made progress in my opinion and I liked finally being challenged.
This was my first look at any of the fights in there, a couple of people did some fights in the 10man version on patch night.
Now off to the guild website to discuss our attempts and see what changes we can make.
Following the Leviathan it was decided to take a stab at Razorscale. We wiped each of the 6 times we tried, switching up tank placement and CC assignment as we went. We made progress in my opinion and I liked finally being challenged.
This was my first look at any of the fights in there, a couple of people did some fights in the 10man version on patch night.
Now off to the guild website to discuss our attempts and see what changes we can make.
Wednesday, April 15, 2009
Whoops.. I stepped away from my blog for a while, actually forgot about it entirely. I'm still trying to get into this "something to say every other day" thing.
Well, Ulduar is out. And with some tentative steps I re-enter the raiding scene. I had taken a much needed break from raiding and a the game as well.
Since we got married a little over 2 years ago we've been making payments on 2 houses, we lived in my house until recently when we moved into my wife's house. So my house was sitting vacant, being kept company by my furniture and dishes and other things we didn't need where we moved to.
We were planning on taking our time and clearing it out in stages, deciding what to do with what and eventually emptying the house and probably renting it. Well along comes an opportunity, a friend of one of the neighbors was interested in renting a house nearby and my neighbor had noticed that we weren't around too much. With the chance to get a renter to defray the costs of owning a second unoccupied house, we decided to become landlords a little early than planned. What this meant is we had to quickly move all of these things we didn't have a place for, so we ended up with a full garage and a living room full of boxes to root through and figure out what was garbage and what deserved some precious space. This has been my 3 weeks away from the game, rapid emptying of a house, doing some required maintenance and categorizing a lot of junk I acquired over the years. There are still boxes there and we're making a point of getting through a few of them a day, but there are other things taking my attention as well.
So hopefully I'll have a report tomorrow, regarding my first night back and tanking in Ulduar.
Well, Ulduar is out. And with some tentative steps I re-enter the raiding scene. I had taken a much needed break from raiding and a the game as well.
Since we got married a little over 2 years ago we've been making payments on 2 houses, we lived in my house until recently when we moved into my wife's house. So my house was sitting vacant, being kept company by my furniture and dishes and other things we didn't need where we moved to.
We were planning on taking our time and clearing it out in stages, deciding what to do with what and eventually emptying the house and probably renting it. Well along comes an opportunity, a friend of one of the neighbors was interested in renting a house nearby and my neighbor had noticed that we weren't around too much. With the chance to get a renter to defray the costs of owning a second unoccupied house, we decided to become landlords a little early than planned. What this meant is we had to quickly move all of these things we didn't have a place for, so we ended up with a full garage and a living room full of boxes to root through and figure out what was garbage and what deserved some precious space. This has been my 3 weeks away from the game, rapid emptying of a house, doing some required maintenance and categorizing a lot of junk I acquired over the years. There are still boxes there and we're making a point of getting through a few of them a day, but there are other things taking my attention as well.
So hopefully I'll have a report tomorrow, regarding my first night back and tanking in Ulduar.
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