Showing posts with label raiding. Show all posts
Showing posts with label raiding. Show all posts

Monday, May 4, 2009

I went to two raids since my last post.

The first raid we fought and defeated Auriaya then we went back and beat up Ignis.

Auriaya was fun, still a bit nerfed ( yeah, I noticed ). Our plan was to take down her four adds then focus on her. We had three people assigned to AE her kittens that pop in to see what's happening but leave the defender alone. We knew that during the AE the defender takes some damage, so I have to help deal with it. Once it gets to about about five to ten percent, it is my job to taunt the thing out of the group and stun it. Well that didn't quite work right, I did taunt, I did stun but it didn't want to come to me on the taunt. Instead the AE dpsed him down in the raid group, luckily everyone was quick enough to move out of the area before they died. The defender came back only one time before Auriaya died. One other thing we didn't do was move out of line-of-sight of the defender's death spot. I would have expected at least a couple of people to be feared through the void zone, but I don't think one person died to that thing. In the end it all worked out and we got our first progression kill of the evening.

So with Auriaya dead, we went back to the beginning to see Ignis. First of all his trash is challenging ( I don't know what it was like pre-nerf ), and took some strategy. There are patrols at the bottom of the ramp leading to Ignis, these need to be handled one group at a time. There are Molten Colossus(es/i) that get tanked apart. If I remember correctly, they explode when they die. There are also Magma Ragers, they throw out a tornado of fire that we need to avoid. To make these guys easier we had a hunter kite one of them far away from the raid, only feigning once the first one was dead.

This was the first time I had seen Ignis, and I had only read up on him a little bit. It took us six tries, and I think I was the reason we had to do two of those. Once I figured out the adds and we had a second tank ( Karthis ) helping, it became like a dance where everything just started to come together.

We also went a took a quick look at Hodir with the last minutes left to the raid. His trash was challenging, though not as bad as Ignis'. Merely another learning curve. Hodir of course thrashed us after the quick description by the raid leader.

Tomorrow I'll post about Sunday's raid, we did well then too. More progression, let's keep it going.

Friday, May 1, 2009

Post nerf experiences

Well I went back into Uldaur again. As I said in my comments on Karthis' blog ( see the link to the right ) in response to other people's comments, I was going to wait and see what the nerfs looked like. I also made a silent promise to Jacemora to experience it first. Here are my observations on the changes.

First noticable nerf:
XT-002 - The tantrums were noticably shorter, did they NEED to be? I don't know I would have to hear from my healers on that. I know that I really didn't have a lot of problems in tanking its adds. I have also done this fight now on my undergeared mage, in it's old form I would have had to count on my healers during the tantrum, now not so much. The enrage time is noticably longer as well, having DBM tell you one minute to enrage though makes that one more obvious.

Razorscale - I don't know if any of the nerfs are obvious, but then again I think we had this fight down already.

Auriaya - We cleared the instance up to here and got one shot before the end of raid time. We got her considerably farther than ever before. It's hard to tell if its the nerfs or just us understanding the fight a little better, though in support of my previous post I choose the former :)

I was also able to learn two new fights ( to me at least ):
Iron Council - we three shot this fight. The first wipe was attributable to me, I wasn't quite ready for the runes that were put under the bosses and didn't react quick enough. The second wipe was one of the other tanks not seeing a rune under the boss he was tanking. All in all a pretty simple fight, we got the "Heroic: I Choose You, Stormcaller Brundir achievment.

Kologarn - we two shot this, I don't remember what caused the first wipe. Another simple fight for me anyway, I just had to pick up the adds from the right arm and DPS a little bit when the adds were gone. It again seemed to be a pretty simple fight. I have also done this now with my mage. From this side of things I had to pay a little more attention to the lasers, I didn't pay much attention to them while I was tanking adds on my paladin.

Hopefully a few guildies or any other readers will post their thoughts about the changes to these fights.

I still stand by my position that they should have waited another month before "tuning" these fights down. Stay tuned for my comments on the next round of nerfs that you know have to be coming.

Wednesday, April 29, 2009

Ooh now I have something to write about.

With Ulduar's release I think you could tell by some of my earlier posts that I was very happy to finally be challenged by the game again. I thought that finally Blizzard realized their mistake with Naxx and was going to give the skilled raiders ( and they don't have to be hardcore ) what they were looking for.

Now I assumed after a bit of time, perhaps 2 months prior to the next raid instance release, they would start making the encounters easier and allow some of the less capable people to raid further into Ulduar.

But alas, this is not the case. As posted in this thread http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1 Blizzard will start the nerfing early and apparently often. Why just in my previous blog I was complaining about Auriaya, but in the end I hope you got the impression that it was a challenge I enjoyed and embraced and obviously would be going back for more beatings until we overcame the challenge.

According to this thread http://forums.worldofwarcraft.comthread.html?topicId=16473764809&sid=1 the first five bosses and the one that I'm pretty sure we'll beat this week are still too hard. What? We are by no means a "Hardcore" guild, we raid for nine hours a week. Eighteen hours of learning to beat five bosses, is that hard? We by no means expected to skate on through, saving the world from Yogg-Saron in the matter of two weeks of raiding. What we got was what most of my guild expected, a steady challenge of progression through a difficult raid instance.

Why is Blizzard doing this? Were they losing people from the game because they couldn't get through Ulduar? Hell, I've recently gone into Naxx with my alts and there are still people who can't do the fights there. Naxx is more than enough challenge for that group of raiders.

I don't know what Blizzard is thinking, or if they are thinking. I have already canceled my account, it ends in June. At this point I don't know if I will be reactivating it, I was planning on doing that, but now I'm happy I didn't. If the nerfs continue as hard as they have I know I won't.

Blizzard, please slow down on the nerfs, the really casual players will get there eventually. Most of them still need to figure out Naxx.

Wednesday, April 22, 2009

Ulduar as a priest

Ok, I got my first shot at Ulduar on my priest last night with a group of people that have an organized cross-guild raiding group. The group is a lot of people I've run with before and most of them are pretty good. My wife runs with them as well since her guild isn't the 25-man raiding type guild.

For Flame Leviathan I got a chance to ride a motorcycle. It's a pretty basic little vehicle, but fun to zip around. They did this fight on normal mode, so no hard mode experience for me yet.

Since they haven't seen them before they skipped Razorscale and Ignis and went straight for XT-002. One addition to the instance was the trash in his room. On either side of the doors, right in front of the scrap piles are a group of robots. I didn't take good notes, but I believe what we had were two compactorbots, three scavengerbots and two repairbots on both sides.

The Compactorbots were cc-able by root and cyclone. I don't think our hunters tried to trap, I think they were immune to sheep and they were definitely immune to fear. These bots picked someone, apparently at random, and lept on them doing damage then did an AE attack before leaping back to their aggro target. If a clothie got hit by two of these at the same time there was a decent chance they were going to die.

The Repairbots were nasty up close, they did a 23k kick to tanks that tried to tank them. During the fight they hang back and put matrix shields over their friends which reduce damage and healed the target. We found that they were fearable, I'm not sure about other CC so we had the warlocks and priests keep them feared. If one of their shields got put over another bot, just move the bot out of the shield.

The Scavengerbots were nasty in general. Their worst ability is their sawblades. They throw sawblades as random targets, the blades put a stacking dot on the target. Apparently some people saw damage ticking at 5k per second at times. These were our primary kill targets.
We eventually figured out what the mobs did and after that it was easy. As I've said before, it felt great being challenged and overcoming that challenge. Keep it coming Blizzard.

XT-002 on the other hand was not beaten by us tonight. I've seen him get dropped before, but this group hadn't, at least not in 25-man. As a group we made some progress, the problem with the attempts in my opinion was the way the corner adds were handled. The first two tries they put a single DPS for each corner, the mage was able to handle them well with her frost nova and AE them down before they reached the boss, unfortunately we only had one mage. The other corners, especially the close one allowed their scrapbots to reach XT002 and of course it healed the boss.

So an ok night of raiding, I got to see a fight from the healing side of things that I had seen before from the tank side of things. I got to see the trash before people in the guild did, so we can have a little less pain when we see it the first time.

Wednesday, April 15, 2009

Whoops.. I stepped away from my blog for a while, actually forgot about it entirely. I'm still trying to get into this "something to say every other day" thing.


Well, Ulduar is out. And with some tentative steps I re-enter the raiding scene. I had taken a much needed break from raiding and a the game as well.

Since we got married a little over 2 years ago we've been making payments on 2 houses, we lived in my house until recently when we moved into my wife's house. So my house was sitting vacant, being kept company by my furniture and dishes and other things we didn't need where we moved to.

We were planning on taking our time and clearing it out in stages, deciding what to do with what and eventually emptying the house and probably renting it. Well along comes an opportunity, a friend of one of the neighbors was interested in renting a house nearby and my neighbor had noticed that we weren't around too much. With the chance to get a renter to defray the costs of owning a second unoccupied house, we decided to become landlords a little early than planned. What this meant is we had to quickly move all of these things we didn't have a place for, so we ended up with a full garage and a living room full of boxes to root through and figure out what was garbage and what deserved some precious space. This has been my 3 weeks away from the game, rapid emptying of a house, doing some required maintenance and categorizing a lot of junk I acquired over the years. There are still boxes there and we're making a point of getting through a few of them a day, but there are other things taking my attention as well.

So hopefully I'll have a report tomorrow, regarding my first night back and tanking in Ulduar.