Showing posts with label tanking. Show all posts
Showing posts with label tanking. Show all posts

Friday, April 8, 2011

Future Cleric tanking plans

As I said before there is some disagreement on the Rift forums and elsewhere with my presumption that shields are the lesser choice for tanking clerics.  My plan is to keep my non-shield spec for soloing and switching to a shield friendly spec for instances and rifts.  My cleric is 29 now and I've stuck with the game suggested combination of justicar/druid/shaman.  I'm going to try and show what my spec will end up looking like as I level up with both roles.

Lvl 20 http://rift.zam.com/en/stc.html?t=00ran.AuMo0G.x.0c




Lvl 30 http://rift.zam.com/en/stc.html?t=00ran.EuMo0eczo.xM.0c




Lvl 40 http://rift.zam.com/en/stc.html?t=00ran.EuMooeckRR.xVbo.0c



By the time I reach level 38 I am required to start taking shield based talents to stay in Justicar, so by this I take it that I am supposed to have picked up a shield by this point.  None of the abilities post 37 ( Just Defense, Resplendent Embrace or Doctrine of Authority ) require a shield but they do seem to be survivability abilities that might be a mistake to skip, at least end game.  I held out and instead spent some points in my DPS trees to get to 40, assuming I would have to be shield spec'd by 50.  My extra points in Druid get me Fae Hammer to help with mana issues, I picked up Slumber to help with mob control

Lvl 50 http://rift.zam.com/en/stc.html?t=00ran.EuRsqeekRR.xVoo.0c


So after 40 if I wanted to stay full Justicar, and I'm not saying that's the best choice, I need to take shield talents.  If I'm taking shield talents then it only makes sense to pick up a shield.  In some of my research I've seen specs that don't bring Justicar all the way up to 51, they stop at 38 and put points into Shaman and their third soul is Inquisitor.  I'll have to look at this once I get to that level.  Here is a link to a forum post about exactly this sort of spec ( http://knightsofshadow.org/forums/showthread.php?t=2584 ).

Let me know what you think or what you've found out, I'm always willing to listen.

Monday, March 21, 2011

Rift Cleric Tanking

I've started playing a cleric tank a little bit more.  I'm liking the soloability and of course the ability to tank an instance.  I've only done the first instance "Iron Tomb" on my cleric, but other than being a little squishy for the second half trash I've been going ok.  I like that I've been through the dungeon as DPS first, no responsibility other than pew pew and learning the instance.  Now that I have the responsibility of being the tank it's not so stressful.

The cleric Justicar soul gives you all the tools to tank, it works and IMO it works very well.  My other souls are the melee DPS cleric souls of Shaman and Druid, some of their early tree abilities benefit a tank with some endurance and damage reduction.  About halfway up the  tree there are a number of abilities that help with block or give you an ability when wielding a shield.  From what I've seen  the benefit to using the shield doesn't seem to outweigh the additional DPS, though perhaps when instancing the loss in DPS wouldn't hurt as much.

Cleric shields don't get as much armor or tanking stats as Warrior shields, they are also missing the spellpower that you would get in other caster off-hands.  It just seems that using a shield as a cleric is a net loss compared to other options.  Currently my tree is avoiding the shield talents and I just whip around a staff catching up to 5 mobs in my path with "Even Justice".  I've made sure to have the pure damage reduction 3% per point spent in the Justicar and the 3% for 3 points in Shaman.  Perhaps when my cleric gets to Deepstrike Mine I'll experiment with a different role using the shield and get some feedback from the healer to my survivability and from the DPS regarding my aggro control.

Has anyone else seen any discussions regarding this point?

P.S.  Vacation for me starts tomorrow, I'm going away so updates or comments may be sparse for a week or so.

Friday, April 24, 2009

Pally tank wishlist from the first 6 bosses in Ulduar:



Here is my current Gear:
Valorous Redemption Faceguard
Boundless Ambition
Valorous Redemption Shoulderguards
Platinum Mesh Cloak
Valorous Redemption Breastplate
Bindings of the Hapless Prey
Valorous Redemption Handguards
Ablative Chitin Girdle
Valorous Redemption Legguards
Sabatons of Endurance
Sand-Worn Band
Signet of the Earthshaker
Essence of Gossamer
Repelling Charge
Last Laugh
Wall of Terror

Here are some of the items that I am looking for out of Ulduar
Flame Leviathan
Mimiron's Inferno Couplings-These are a definite upgrade over what I am currently wearing, my Bindings of the Hapless Prey can be relegated to my block set.
The Leviathan's Coil-is a better tanking ring Signet of the Earthshaker due to the avoidance, again the signet can go into my block set bag.
Titanguard-This is a very minor upgrade, once tanks who have a genuine interest in it have a chance I may consider taking it.

Razorscale
Dragonslayer's Brace-once these drop to me I completely replace Bindings of the Hapless Prey

Ignis the Furnacemaster
Chared Saronite Greaves-Definitely an upgrade, I give up expertise for hit.
Heart of Iron-Yes Please.
Plans: Indestructible Plate Girdle-More avoidance, definitely a win.

XT-002
Shoulderplates of the Deconstructor Definitely an upgrade and as a plus it moves me one step away from power ranger.
Signet of the Earthshaker-I've already gotten this one, as mentioned earlier it will become a piece of my block set.

Assembly of Iron
Handguards of the Enclave-A block set upgrade and sidegrade for single tanking. If I needed my current gauntlets to keep a T7.5 set bonus I easily would.
Plans: Indestructible Plate Girdle-See my comment above

Kologarn- Cache of Living Stone
Necklace of Unerring Mettle-A sidegrade for single tanking, useful for a block set.
Saronite Plated Legguards-Definitely an upgrade, I think you've caught onto my dislike for block for my main tanking set.

Auriaya
Platinum Band of the Aesir
Cloak of the Makers-The Platinum Mesh Cloak's big brother, easy choice.
Unbreakable Chestguard-Since the Paldin T7.5 Set piece is basically the lower iLvl version of this I would have to consider it.
Plans: Spiked Deathgdealers- A better piece than Chared Saronite Greaves, we get 2 gem slots to make up for 25 stamina ( win! ) and more avoidance instead of the hit.

So that's what I'm looking for in gear. I will probably find a way to keep my 2pc T7.5 set for a while until I get a chance to see some T8. I will be praying for those blacksmith recipes each time I go, I'm betting some will even be a money maker.

Thursday, April 23, 2009

A new week in Ulduar.

This time we did Flame Leviathan with the tower of storms up. The tower of storms gives Flame Leviathan an ability called Thorim's Hammer as well as an additional 50% health. It took two tries, but we had a few new people who hadn't seen what the fight is like and the boss had more health so all things considered a nice progression kill for us. He dropped "Mechanist's Bindings","Steamcaller's Totem" and "Freya's Choker of Warding" as well as 2 emblems of conquest.

After Flame Leviathan we paid Razorscale a visit, I was interested in seeing how the changes http://www.mmo-champion.com/index.php?topic=51489.0 were going to affect our strats. The mole machine placement ended up making me be a more aggressive tank, this was a bad thing. When we had the trash tanked closer together it made it more difficult on the melee DPS whose first responsiblity was to take down the watchers. After getting the message I corrected what I was doing and the trash seemed to die quicker and safer. Another problem that was caused by the tanks ( probably mostly me ) was the range in which we were kiting Razorscale. Apparently the tank was moving too far and making it difficult on the healers to stay in range and keep the tank alive. Our third attempt went wonderfully well, we got things right and we had everyone alive, which was different from the first kill where we only had a resto shaman left standing. Razorscale dropped "Razorscale Shoulderguards", "Saronite Mesh Legguards" and "Collar of the Wyrmhunter" for us.

Then we move onto the whiny brat that is XT-002. I had shared what info I had on the trash with the raid, we promptly one shotted the trash. This time I was given the opportunity to MT the crybaby. Everything seemed to be going well but then during the tantrum I got pounded a little too hard and failed to put up one of my cooldowns and died. I found out later that one of the new healers wasn't quite prepared to the extra damage and had taken his attention off of me for a second to help heal the raid. The second attempt went a lot better, we got him to skip his second tantrum due to damage. Unfortunately we had an issue with the scrapbots reaching him and lost the pummeler tank which caused a wipe. The pummeler tank was a warrior and said he had problems grabbing them, so we switched him back to tanking XT and me back to picking up pummelers. Third time was a charm and XT died once again. XT-002 dropped "Twisted Visage", "Mantle of Wavering Calm" and "Signet of the Earthshaker" for us, I received the tanking ring.

So in one evening we conquered the same Ulduar bosses that we did all of last week. Unfortunately work has claimed my evening time on Friday so I will not be able to attend the next boss fights, hopefully Que Sera Sera kicks but though.

Monday, April 20, 2009

Fun night last night, 2 progression kills for Que Sera Sera.

Razorscale -
We took a page from Matticus and broke up the raid into 2 teams plus a tank/healer in the middle. Me, pallytank, on the right side, Allucard a DK tank on the left side and our warrior tank Demonhunters in the middle picking up the sentinels and picking up Razorscale when she landed. Melee DPS/interrupters were assigned to take down the caster adds. The two sides worked really well and after one wipe she went down with a single shaman standing. I think the next kill will be even smoother now that everyone has seen the fight all the way through.


XT-002 Deconstructor -
What a strange boss. I'll let you experience it yourself to see what I mean. The strangeness isn't in the mechanics of the fight though, those are pretty standard. The jist is that the boss gets tanked, every 25% his heart falls out to be beaten upon. Shortly after that, his friends show up from the junk piles in the corners of the room. His friends consist of scrap bots, bomb bots and pummelers. Scrap bots heal him if they get too close, bomb bots explode for 20k damage and the pummelers just have to be tanked. Seemingly at random through this he has a tantrum where he pounds the ground in frustration and causes raid wide damage of 120% of the raid's health. Remember that during this you have the main tank and add tank still being hit by what they are tanking. Also added in is the bomb, XT-002 about every 15 seconds ( a guess ) picks someone to be a light bomb or a gravity bomb. When the light bomb goes off it does damage to the people near them, when the gravity bomb ticks for 3500 damage and when it goes off it pulls people near the bomb to them.

My role in this fight was to pick up the pummelers, so I was able to wade into the fight for the first 25% and contribute with my measly prot damage until the heart was on the ground and I had to pick up my adds. The pummelers can spawn from any of the 4 corners and there can be 0, 1 or 2 of them each time the heart drops. There were times that a druid off tank picked one up for me and delivered him because I didn't see him spawn, but I think I got better as I went.

We wiped probably about 10 times, I don't count or take screen shots of each attempt like Karthis :) We tried some different positioning, we tried multiple add tanks, we tried bunching people up to be easier for more healers to get bomb people, we tried spread all around.. it seemed we had an endless number of strats. What ended up working was tanking him in front of his stairs with the raid fanned around him. Certain people were assigned to kill the incoming adds and the dps was advised to stick on the heart a little longer so they could do more damage to the boss, but then had to turn and take down the adds quickly.

I feel pretty good about this past week, three Ulduar progression kills and the new Archavon boss in three raid nights. Finally some challenge and again I think everyone had a lot of fun with the challenge. Hopefully we'll have some more progression this week.

Monday, April 13, 2009

It may seem obvious but...

Listing of obvious tanking tips

1 - In General
  • Keep what you're tanking in front of you, you cannot parry, dodge, block what is not in front of you. ( I've had to teach people this when I'm playing my alts )
  • Get crits off your hit table, this means defense 535 in heroics and 540 in raids.
2 - In a group
  • Make sure your group knows what you're hitting first - I put a skull on my main target
  • Don't pull until your healer is ready, my healer is usually my wife and she's at the point now where her mana regen lets her be always ready
  • Make sure your healer is ready, nothing suck worse than seeing your health go down and down and then die, only to find out your healer when afk to get a drink.
3 - In a raid
  • Communicate with your other tanks, make sure everyone knows who's doing what.
  • Make sure you know your role, if you have a question ask the raid-leader. If you're the raid-leader make sure everyone else knows what they're doing.
  • Use your consumables, usually a tanking flask like Flask of Stoneblood or Flask of Fortification if you're still a little low on defense. Use food, if you're lucky or can make it yourself you can get a Fish Feast.


I'm sure I can come up with more, but these are some of the things on my mind now.