Sorry for the slowdown in posts, I'm taking a class at night and it's taken away some of my time towards the end of the semester. My job has also gotten a little busier as well so writing posts during downtime at work has been getting a little more difficult. But here I am anyway with another post...
My chloromancer hit 50 sometime last week, finally. And over last weekend I got a decent amount of time to play him and meet a few of my guildies who had already been 50 or even had a second character to 50.
We did a few T1 dungeons, we had a cleric MH, me as my chloro, a rogue dps and then we had a rogue and a warrior sharing tanking responsibilties. The warrior was just getting into tanking and getting into T1s while the rogue had gone through the T1s at least once as DPS and within the week had started tanking. I'm not sure if they really meant it or were just being nice, but my groupmates/guildies were very forthcoming with praise. Saying that I was doing really good with my heals or that my cleansing was great and quick and the cleric never needed to cleanse or if I got out a timely combat rez I was told "great job". It was a good feeling, I felt like I was really contributing to a team effort and that without me they might not have succeeded.
The T1s we visited were King's Breach, Lantern Hook and Foul Cascade. None of the dungeons were completed without deaths but when there were deaths there was no finger-pointing or whining ( by me or anyone else ). The fights we had problems with were approached like the puzzle they were.
Last month I posted a walk-through for normal King's Breach. But in the expert version things are little different. One of the nice things about the expert dungeons is the additional boss(es) that we didn't see in the normal dungeon. It makes the instances at the same time familiar and new. The changes for KBx, as the dungeon is abbreviated, is that the manticore boss becomes the manticore bossES. In normal there was a chance for either manticore, now you get both. We also get an additional boss named Konstantin. Strangely I had been invited by a guildie the previous day to kill just Konstantin since his group earlier in the day had given up on him.
The instance was smooth, the only real problem we had was with the manticores. The rogue tank had a strategy where he would try and get wedged into a particular tree trunk to avoid the knockbacks and the rest of the group could just stay at range. We tried variations on that strat probably 4 times before someone else spoke up and said they had done it by having the whole group in the tree trunk. We wiped once on that strat and the second try we got it right. One trick the rogue tank used was to put his teleport beacon in the spot we were all stacked so that if he happened to get knocked back he was able to quickly return to the stack.... SUCCESS!!!
Konstantin, actually a very interesting fight. Konstantin is in a crypt, this crypt has a metal floor with thousands of holes in it and the floor has a nice arc pattern to it. When you start fighting him spikes come up through the holes in the floor, but only in parts of the pattern part of the time and then other parts of the pattern other times. There isn't a set pattern to when they come up, all you get is a warning of puffs of air coming through the holes that are going to get spiked. The first time I had done it the person teaching the fight told me to worry about the spikes first and dps when possible. The spikes seemed to do about 3k damage, I had about 5k health, so two times getting hit with spikes without getting a heal was bad. After two tries we got it done though. The trick was that the spikes only did damage when they came up, so after they appeared you could move onto the spiked area without getting hurt. This gave everyone a bit more time to DPS/heal and gave the fight a nice dance feel, like Heigan in Naxx.
A video I found on You Tube, not mine.
A different take on the Konstantin fight was what I saw the next day with the rogue tank. He had the group stay outside of the crypt and he went in and pulled Konstantin out. He kited him in front of the entrance and I guess there's a point where Konstantin enrages or something, but when that happened the rogue teleported either to his beacon or just straight ahead depending on which ability was on cooldown. It made the fight more than easy for the rest of us as we didn't have to worry about spikes and the tank avoided extra damage.
Enough babbling for today, maybe Monday I'll have something put together about Lantern Hook and/or Foul Cascade.
Showing posts with label healing. Show all posts
Showing posts with label healing. Show all posts
Friday, April 22, 2011
Wednesday, April 22, 2009
Ulduar as a priest
Ok, I got my first shot at Ulduar on my priest last night with a group of people that have an organized cross-guild raiding group. The group is a lot of people I've run with before and most of them are pretty good. My wife runs with them as well since her guild isn't the 25-man raiding type guild.
For Flame Leviathan I got a chance to ride a motorcycle. It's a pretty basic little vehicle, but fun to zip around. They did this fight on normal mode, so no hard mode experience for me yet.
Since they haven't seen them before they skipped Razorscale and Ignis and went straight for XT-002. One addition to the instance was the trash in his room. On either side of the doors, right in front of the scrap piles are a group of robots. I didn't take good notes, but I believe what we had were two compactorbots, three scavengerbots and two repairbots on both sides.
The Compactorbots were cc-able by root and cyclone. I don't think our hunters tried to trap, I think they were immune to sheep and they were definitely immune to fear. These bots picked someone, apparently at random, and lept on them doing damage then did an AE attack before leaping back to their aggro target. If a clothie got hit by two of these at the same time there was a decent chance they were going to die.
The Repairbots were nasty up close, they did a 23k kick to tanks that tried to tank them. During the fight they hang back and put matrix shields over their friends which reduce damage and healed the target. We found that they were fearable, I'm not sure about other CC so we had the warlocks and priests keep them feared. If one of their shields got put over another bot, just move the bot out of the shield.
The Scavengerbots were nasty in general. Their worst ability is their sawblades. They throw sawblades as random targets, the blades put a stacking dot on the target. Apparently some people saw damage ticking at 5k per second at times. These were our primary kill targets.
We eventually figured out what the mobs did and after that it was easy. As I've said before, it felt great being challenged and overcoming that challenge. Keep it coming Blizzard.
XT-002 on the other hand was not beaten by us tonight. I've seen him get dropped before, but this group hadn't, at least not in 25-man. As a group we made some progress, the problem with the attempts in my opinion was the way the corner adds were handled. The first two tries they put a single DPS for each corner, the mage was able to handle them well with her frost nova and AE them down before they reached the boss, unfortunately we only had one mage. The other corners, especially the close one allowed their scrapbots to reach XT002 and of course it healed the boss.
So an ok night of raiding, I got to see a fight from the healing side of things that I had seen before from the tank side of things. I got to see the trash before people in the guild did, so we can have a little less pain when we see it the first time.
For Flame Leviathan I got a chance to ride a motorcycle. It's a pretty basic little vehicle, but fun to zip around. They did this fight on normal mode, so no hard mode experience for me yet.
Since they haven't seen them before they skipped Razorscale and Ignis and went straight for XT-002. One addition to the instance was the trash in his room. On either side of the doors, right in front of the scrap piles are a group of robots. I didn't take good notes, but I believe what we had were two compactorbots, three scavengerbots and two repairbots on both sides.
The Compactorbots were cc-able by root and cyclone. I don't think our hunters tried to trap, I think they were immune to sheep and they were definitely immune to fear. These bots picked someone, apparently at random, and lept on them doing damage then did an AE attack before leaping back to their aggro target. If a clothie got hit by two of these at the same time there was a decent chance they were going to die.
The Repairbots were nasty up close, they did a 23k kick to tanks that tried to tank them. During the fight they hang back and put matrix shields over their friends which reduce damage and healed the target. We found that they were fearable, I'm not sure about other CC so we had the warlocks and priests keep them feared. If one of their shields got put over another bot, just move the bot out of the shield.
The Scavengerbots were nasty in general. Their worst ability is their sawblades. They throw sawblades as random targets, the blades put a stacking dot on the target. Apparently some people saw damage ticking at 5k per second at times. These were our primary kill targets.
We eventually figured out what the mobs did and after that it was easy. As I've said before, it felt great being challenged and overcoming that challenge. Keep it coming Blizzard.
XT-002 on the other hand was not beaten by us tonight. I've seen him get dropped before, but this group hadn't, at least not in 25-man. As a group we made some progress, the problem with the attempts in my opinion was the way the corner adds were handled. The first two tries they put a single DPS for each corner, the mage was able to handle them well with her frost nova and AE them down before they reached the boss, unfortunately we only had one mage. The other corners, especially the close one allowed their scrapbots to reach XT002 and of course it healed the boss.
So an ok night of raiding, I got to see a fight from the healing side of things that I had seen before from the tank side of things. I got to see the trash before people in the guild did, so we can have a little less pain when we see it the first time.
Subscribe to:
Posts (Atom)