As I've seen from a lot of rpg gaming groups schedules are a lot of hit-or-miss. My Monday night pulp savage worlds group has lost a player so we've switched to Numenera.
Numenera promotes the weird, but I don't know if I could expect what we got.
Going from most strange to least the players made a Mad nano who Consorts with the Dead. She carries around her mother's shrunken head, because that's what they do in their Aldeia. It is assumed that each daughter would kill their mother once they became of age. Then they would venture out into the world to find a mate so that they in turn would have a daughter. She is currently wandering the world looking for that mate.
The next is a Tough Glaive who Fuses Flesh with Steel, he is a member of a cult/religion whose member's main purpose in life is to become completely machine. He is on his walk-about to see the world and gather parts to incorporate into his being.
The last is the most "normal" he is a Rugged Jack who Explores Dark places. I have yet to hear a driving force behind his adventures other than to become rich.
Their first adventure had them visit Shadewalker Shanty and help the aldeia track the Shadewalker their aldeia is built around. They had arrived shortly before the ancient numenera machine raised itself up and flew away.
More posts to follow about Numenera
note: In Numenera Aldeia is another term for a village in The Beyond.
Numenera - The Devil's Spine - Session 6
1 week ago