A note about Numenera and The Strange.
About three years ago I stumbled on a Kickstarter for an RPG called Numenera. It seemed to be getting quite a bit of support and I was quickly growing tired once again of the D&D 3.5 rules. I started to investigate the game and it sounded interesting, the idea of what our world would be like so far in the future plus the idea of having streamlined rules that promoted story, action and wild ideas. One of the selling points was the creator, Monte Cook. I really wasn't familiar with him, but after seeing what types of materials he had generated in the past I decided to take a plunge and see what I would get.
The new game company kept it's backers up to date, showed some artwork, provided some short stories. We all knew that work was being done and that the team had a schedule.
One year later the rulebook was delivered, it was well made, well written and provoked my imagination. Now all I had to do was try and fit it into my rpg schedule, I was still playing d&d 3.5 with a group at a game store on thursdays and was running an epic storyline for my monthly Saturday group. The d&d
group was set on only playing d&d so I wasn't able to get them to try something new and I had to finish my epic on Saturdays, so Numenera just had to wait.
A few months after they delivered the first pieces of the Numenera Campaign, MonteCookGames also announce another game, "The Strange". The ruleset was to be mostly the same so I was already familiar with it and the setting and concepts drew me in. Knowing that the new ( now one year old ) company was able to complete its projects I decided to back The Strange for a bit more than I did for Numenera. The following August I had a nice collection of The Strange products on my doorstep.
A few months after that MonteCookGames started advertising for evangelist/demonstrators for both of their games. I wasn't sure if it was something I wanted to do, the minor rewards sounded good and I had been looking for a way to game. ( I had left my d&d group by then ) So after thinking for it for a while I signed up to be part of their AssetTeam. Since then I've run a couple of demos, with small turn outs but things went well. I am may be running a few demos as Capricon this year.
Now about three years later I get to run a full-time campaign, that meets mostly regularly and has some strange characters that I have recently posted about. Hopefully more to follow on a more regular basis.
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