Showing posts with label DandD. Show all posts
Showing posts with label DandD. Show all posts

Saturday, November 28, 2015

Something I was thinking about for my other hobby, RPG.

 My wonderful wife pulled together a nice week long trip to Florida that also included a three day cruise to the Bahamas.  I've been on one other cruise, a couple of years ago.  That cruise was also a short three day trip that left LA with a final stop at a Mexican port.  The thing I like about these cruises is the relative freedom, considering you're trapped in a floating hotel.

During our California cruise I found that I just enjoyed the relaxation, whether is was laying on a lounge chair by the pool or napping in the tiny shoebox room.  It was the feeling that it was my time for whatever I wanted, I could go visit the buffet nearly any time I was hungry or the pizza bar late at night.  For our Bahamas cruise we did a little bit more, we spent nearly the entire alotted time on the cruise line's private island ( probably about 2 square miles ).  We made sure to go to the shows they had in the evenings and again had a wonderful, relaxing, enjoyable time.

During this last cruise a thought occured to me.  Wouldn't an RPG cruise be fun?  Like a gaming convention only with real destinations.  Everyone could do the excursions during the day and then in the evening when it was time to relax just set up shop at a table in the buffet dining area and play some D&D or anything for a few hours.

If you've been on a cruise and are a gamer, has this ever occured to you?  Do you think it could work?

Wednesday, January 19, 2011

Pretend you're a player in a new campaign

Ok, so you're a player in a new RPG campaign I am putting together. I present you with the two paragraphs below. What I want to know is what I forgot to mention or what questions can I expect from my players?

You live in a world that is beset with wars over land,artifacts and people. From one year to the next people don’t know who they will owe tithes or sacrifices. Things are constantly in chaos and flux as warlords and wizards exert their power to to gain more power only to have their underlings revolt to seize their own power. The world was not always so, in the distant past the world was more stable and the gods bred fear among their worshippers.

Over 1000 years ago an organization was formed to oppose the control the gods enforced over their mortal subjects. The members acquired enough personal power, god powered items and elemental support to be able to challenge the gods themselves. The result was the down-throw of the gods leaving a world without direction and discipline. Once their mutual enemies were destroyed, individual members fought to gain control of the now godless lands and its people starting a seemingly never ending cycle of chaos, violence and death.

Thursday, August 13, 2009

How should I improve my descriptive vocabulary?

Ok, I'm trying to improve my DMing. I want to be able to come up with descriptive words at the right time that convey the right feelings for the areas my players are in. In an effort to add these words to my vocabulary I have spent some time searching for words, hopefully in list format so that I have many to choose from. I am not sure what words I will need though, I have started with a couple and have provided those below, but what other words should I find synonyms for? Where do other DMs find their words and inspiration?

For instance, I know there's a number of words for a mausoleum:
boneyardcharnelcharnel house
churchyardcity of the deadcrypt
marbleownmemorial parkmortuary
necropolisossuarypolyandrium
potter's fieldresting placesepulcher
tombvaultfunerary grounds
God's Acreboot hillcatacomb
cemetary

I have looked up words for castle but what else should I be looking for?

Monday, August 10, 2009

Anything New?

Haven't posted in a bit.

Reason 1 - We skipped a week of gaming, our host had something come up so we did not have a place to play and we would have been short of our 3/4 quorum.

Reason 2 - Other than not having a game session to talk about, I haven't had much else I wanted to talk about.

So I have decided to ramble a bit before I continue preparing for another session of D&D this week.

Regarding D&D
I have started using more and more a program called Masterplan. This is an application specifically designed for 4th edition, though with the extensibility that is supposed to be built into the app, I suppose it could be adapted for any game system.

Masterplan is designed around libraries, which are collections of objects. These include monsters, map tiles, templates, traps and skill challenges. Each object has its own editor, specifically designed to capture the information that is important for the object you are creating. The only object that doesn't have an editor is the map tiles, instead these are imported images of the WoTC Dungeon Tile products. You can find these images elsewhere on the net, or I suppose you could scan them yourself if you own the tiles like I do. The image in my previous post is a screen capture of a map I made using the tiles, though I planned the dungeon out with my tiles beforehand so that I knew I wasn't using duplicates.

The main work area of Masterplan is the Workspace. In here we can create plot points and join them together in decision tree format. I have used it to this point just to organize my thoughts and prepare for the near future, it would probably make more sense to break down each mini adventure into plot points and keep them seperate. I'm still trying to decide how this will work best for me. I'll try and give some more feedback regarding my experiences as time goes by, but in the meantime, go check it out for yourself at http://www.habitualindolence.net/masterplan/

Friday, July 17, 2009

A D&D update.

We played last night. Our new player is actually new to our area as well. He said he's played RPGs in the past and has enjoyed playing/GMing Deadlands and may run a short campaign for us in the future, woot! I might get to be a player.

One other nice thing is that I think our new player will add some thought and analysis to the situations and story. In the one combat we were able to finish last night, he thought to use a brazier bowl filled with burning oil. He dumped it over on a monster doing some damage to it and also created a terrain hazard for a couple of rounds in a patch of burning oil. I had planned on having the monster use a similar tactic if the other characters happened to get closer together.

I hope this inspires the other players to see some of the terrain as tools to be used in an encounter as well. I think that I may be to blame for the lack of "outside the box" thinking of the existing players. I feel that I haven't put enough of these types of challenges into my game up till now. I'll be trying to add the extra elements to an encounter going forward instead of the somewhat stale room(s) with monsters.

This current dungeon is the first that I am putting together for 4th edition, up till now I had used the "Keep on the Shadowfell" module. Since this module was the first published by WoTC for 4th edition I think that it is very basic and was more designed to introduce the system and some simple combat scenarios. My first room in this dungeon was a fairly basic affair with an attached room that allowed me to add some additional monsters part way through the combat. I didn't forsee the players deciding to clump up in the entrance hall though so it was another static combat encounter. What I did with the second room was ensure that they would have to deal with monsters coming from two directions, as well as adding some additional props.

Next week they will get a chance to meet with my latest creation which should add some movement challenges as well as throwing a second combat immediately following the first. I'll let you know how it goes.

Tuesday, July 14, 2009

What's going on here?..

Not much because...

There's not much going on with my RPG game. We've had a drought in gaming due to one of the player's job as well as his vacation. Two good things this week. We are finally going to play we're still not sure if my recently absent player is going to make it. We have found a new player to add to the group, he's just someone we picked up at www.penandpapergames.com. We figured we had been playing with 3 players up to now, we can continue minus the "vacationer" this week.

I'm pretty excited about this, I have a story to tell and hopefully a new player will add some more focus and insight to the group. I'll let you know how it goes.


On the MMO side I've still been playing City of Heroes, though the boredom factor is coming up again. It is a nice game with some great mechanics, but it get repetitive fairly quickly. I've also been Beta testing another MMO, I can't say what it is, but it seems like it may be a little more on the hardcore side. Crafting is a major part of the game and supposedly the best items are going to be player created. I've only barely scratched the surface so far, I originally got distracted by Ulduar and then I got distracted by CoH but I'm poking around a the game a little more now.

Monday, June 15, 2009

Expectations?

One of the 4th edition campaigns I am running started with the first module for this editions, H1-Keep on the Shadowfell. Since I started with this module and have a few maps in the DM's guide I decided to continue using the maps and locations provided, I have re-created the map provided in the DM's guide Soon to be posted here. I did add my own twist with an overarching storyline that is supposed to get the characters involved.

Edit: Here is a link to the map that I made from the one provided in the DM's Guide.
Winterhaven and surroundings


You see a couple of centuries ago an oracle just spouted out an epic, as oracles sometimes do. In the epic it was described that the royal family was destined to be the end of Orcus, or at least banish him for a millenia. That epic lists out where the hero is expected to go, what he is expected to use and how he is supposed to end Orcus' reign.

Here are some stanzas that the players have already discovered:

From the past, the future's written
Of the blood of ancient kings
They shall be Orcus' destroyer
Through powerful prismatic rings

In their path, shadows fallen
His death, black and painful fated
By his master, unlife granted
until his soul's hunger sated

Mountain's protectors have the answer
To travel the path of glory
Forged by their ancestral spirit
A ring begins the blood's story

Before ancient Shadow's Pillars
Beneath the shadow darkened sun
With heartening strikes on Orcus
The cleansing war has begun

Bright now is their shadowed future
Strengthened by the coming sun
Fear and horror reduced to nothing
In the end the battle is won

Part of the story is a mercenary company that was hired to guard the royal family until the prophecy came to pass. Red Mithril stayed with the family wherever they went, unfortunately There was an incident at the Keep on the Shadowfell that broke up the mercenary company and scattered the few remaining members of the family.

Assuming the characters find all the information they need, what do you think the chances are that the campaign will go as expected?

Friday, June 12, 2009

Didja notice?

I was re-arranging my blog today. I wanted to keep my blog related items up top but also wanted to make my amazon links more visible.

I started thinking about two things.
1. Do any of my readers ( like 3 of them ) know the 20 year history I have with the name Laslo? and...
2. Why do I have D&D amazon links on my blog page if I haven't really talked about it?

I'll start with #1, but in doing so I'll delve a little deeper into my past and my adolescence. When I was in 8th grade, about 30 years ago ( go ahead, do the math ), we were required to have homework or something to read for half of our lunch period. I was fortunate enough to sit across the table from someone who had already been introduced to D&D. He usually had the "Monster Manual" with him and allowed me to peruse the book during our "study" time. The images and the statistics listed for the imaginary creatures intrigued me, it was so stimulating to my imagination that I had to learn more. I got to know another classmate, who was also into the gaming scene, both roleplaying as well as strategy games. I still call him my friend, and we get together once in a while with our wives and other couples. Him, another friend and I stumbled into the roleplaying world of "Basic Dungeons and Dragons" not knowing exactly what we were doing other than playing make-believe.

Years went by, we tried many different roleplaying games. Fantasy Games Unlimited had quite a few games that were unique and interesting. Aftermath, Daredevils, Villains and Vigilantes and Bushido were FGU products we played. We played some Champions, Car Wars, and of course AD&D.

On to college, I was strangely enough assigned to room with a gamer and learned that my college campus has an RPG club that met every week. All it really did was provide a place to meet without having to deal with pededstrians stopping by to ask "What're you doing?". It was in that group, my first character with that group that Laslo was born. The system was a mixture of AD&D and some very well done homebrew rules. Spells were "invented" by the player by combining words to make the spell effect and every character started with a social status background to help determine their place in the world.

Laslo started with mediocre stats and a horrendous social status. I rolled a 1 on a 20 sided die. This didn't make me a bastard child, this didn't make me a slave, this made me the bastard child of a slave. That's right, Laslo's mother had been a slave in the middle-eastern style city of Kaylith and his father was some northern mercenary who just passed through. So by combining the traits of these two fictional characters, Laslo was a blond haired, well tanned short street urchin who grew up thieving from the plentiful merchants of Kaylith. He went on to have many adventures in many places and became one of my favorite characters.

As far as #2? Maybe I'll cover that next time, I'm DMing a 4th edition campaign that I run on a weekly basis that started in the area that is provided in the DM's guide and the first module. I can talk a little bit about it, but my players haven't really gotten into the meat of the campaign yet so I will have to be careful about what I discuss.